Virtual 3D Training Demonstration
ByCranial Tap is pleased to announce the opening of a publicly accessible virtual world training environment in Second Life. This virtual training demonstration features several of our technical solutions used to train associates effectively in 3D online environments. The theme of this simulation is New Employee Orientation, something many of us can relate to. The Training Gallery page features several images of this new virtual space.
Because most of our client training projects cannot be shown publicly, we created this area. Located on the Cortex region, or sim, visitors can experience first hand many of the technologies embedded into the virtual environments of our clients. If you have a Second Life account, you can visit this location here: maps.secondlife.com/secondlife/Cortex/65/65/48/. Should you not have an account, you will be prompted to create one at no cost.
Upon landing in this virtual location, you will be immersed in a mock consumer electronics store we call Super Buy. The Super Buy virtual retail store features many of the expected product departments including computers, stereos, wireless devices, cameras and televisions. When entering the store, you will be greeted by a computer-driven bot named Jenny. She directs visitors to click on her to receive a training HUD, which will attach to your screen. Detailed instructions can be found on a nearby poster.
The training HUD provides clear instructions relating to orientation of the store and related departments. As visitors proceed through the various steps, a progress bar indicates completed objectives. The compass reveals the location of objectives within the store. Upon completion of training, visitors will have a overview of the store products and their related layout.
Cranial Tap has created similar environments in the areas of medical instruction, safety training and emergency preparedness. The retail theme of this training demonstration was chosen to offer the broadest appeal possible. While a highly technical virtual training environment could have been constructed for public use, this particular theme is readily understood by most people.
Our clients leverage virtual world environments for many reasons, including:
- Reduction of risk to life and property
- Lowering costs associated with physical space
- Allowing remote learners to access training from any location
- Ability to offer self-paced training around the clock
- Groups of students or trainees benefit from shared experiences
- Virtual spaces and equipment are available at significantly lower costs, compared to the real world
- Wear and tear of work related devices and machinery is significantly reduced
- Retention of learning curriculum in virtual environments is considerably higher in visual 3D spaces, as compared to text books
- All employee training actions and choices are captured for management review.
- Full assessment is built into each scenario
- Virtual humans are capable of full interactive dialog and tasks
As companies, institutions and organizations seek to reduce operational costs, they are also struggling with a workforce that is often spread across many geographic regions. As a virtual world developer, Cranial Tap works with these organizations to design and construction highly engaging and effective environments for training and learning. Over the last four years, we've worked hard to create rewarding virtual spaces enjoyed by learners, and managers, alike.
Would your organization like to learn more about the benefits of this rapidly growing field? Feel free to reach out using our Contact page and we'll be happy to schedule a discussion.

wow, that is a really good looking build! looks like Super Buy is an excellent scenario and role-based learning example!